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After Intrepid I spent the best part of a year as a director and art director of Infernal Development. This involved designing our science fiction city and documenting the art style and technical plans for achieving all of our gameplay/simulation goals.

The biggest part of this job was creating the playable demo which I did entirely by myself, building and texturing the city in max and setting it all up in UnrealEd (we were prototyping using UT 2004).

The character models in the top right image were created by Charlie Gillespie, although they were posed textured, lit and painted up by myself. The 3 images beneath this are all pieces of concept work I did for the various pitch documents

The images to the left of this set are all screenshots from the demo - albiet colour corrected in photoshop.

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