I have worked closely with programmers and designers in creating the pipelines and pushing the R&D for incredibly complex dynamic games (such as BC for the XBox with its weather system, ecology and interactive vegetation) and lead the art team on games with much more traditional 'baked' artwork (D&D tactics for the PSP where I painted and animated all of the 2d cutscenes).
I have worked on pitches both in terms of creating the content and meeting with the clients.
My technical and artistic experience combined with a passion for the design and creation of games usually results in me straddling all of the standard disciplines and being central to the planning and execution of projects.