0.85 mb mpg
These Characters were created for a prototype PS2 game. Each Is about 2500 polys and have a simple 512x512 texture, using vertex colouring and smoothing groups rather than complex textures
groupshot render
bimboleena render
I Built and animated this reporter character to test lip-synch for FMV
the sarge render
ramboid render
Same characters but fully textured - 1024x1024 body texture, 512x512 head
0.88mb mpg
whole scene render
I set this shot up for an in-house presentation.

Posed and rendered in max

1.19mb mpg
face texture
face texture
face texture
sarge again
This anim demonstrates a technique i used to generate a great number of character heads very quickly - using one base head and a whole set of morph targets combined with a similar approach in photoshop to create a mix and match toolkit.

Textures 512x512

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